Note: Vicisstude powers affecting other beings (e.g Fleshcraft and Bonecraft) require that the two beings grapple.
1 - Malleable Visage
Roll: Intelligence + Body Crafts, difficulty
6
A vampire may alter her own bodily parameters,
height, weight. These changes can only be minor and a character can only
gain or lose one foot. Using this power to raise one's Appearance rating
is difficulty 10 and mimicing another's appearance or voice is difficulty
8.
2 - Fleshcraft
Roll: Dexterity + Body Crafts, difficulty
7,
By spending a blood point, the vampire
may make more drastic changes in her own flesh, or that of another. (An
unwilling victim must first be subdued.) If used to disfigure a victim,
reduce Appearance by one for each success.
3 - Bonecraft
Roll: Strength + Body Crafts, difficulty
7
By spending a blood point, the vampire
may make very drastic changes in her own bone structure, or that of another.
. If used to disfigure a victim, reduce Appearance by one for each success.
If used without Fleshcraft, with the intent of injury, the victim takes
one die of damage for each success.
4 - Horrid Form
By spending two blood points, the vampire
may transform into a horrible monster. This form is about eight feet tall
and muscular, with six to eight fingers on each hand, and has black pus
in place of skin. In this form, the vampire’s hand damage is increased
by one, her physical traits are each increased by three, and her social
traits are each reduced to zero.
5 - Bloodform
The vampire may convert her her entire
body or body parts to blood, which may later be used to reform the body
part in question; other than the head, the body part may also be regenerated.
The upper torso and legs are each worth two blood points; the arms, lower
torso, and head are each worth one blood point. Becoming a pool of blood
grants immunity to physical attack, but makes actions requiring eye contact
or a physical body impossible. Creeping over another character causes them
to have to roll Courage, difficulty 8 or enter a Rotschrek like frenzy.
6 - Blood of Acid
The vampire’s blood becomes highly caustic,
doing five dice of damage per blood point, and being able to eat through
wood. This is considered a permanent change. If this blood is drawn by
an attack, the attacker may roll Dexterity + Dodge, difficulty 8, to avoid
contact with the blood; difficulty 9 if the damage was done by tooth or
claw. The vampire can not be diablerized, but can no longer embrace a mortal.
Vicisstude 3, Protean 3- Body Armoury
The vampire may create non-projectile melee
weapons from her flesh -- all of which do aggravated damage. Weapons created
cost two blood points, while swords and axes cost four.
7 - Cocoon
The vampire may make a cocoon with double
her own soak value, over a period of ten minutes. The vampire is safe from
sunlight within, and can hear and use mental disciplines, but can not see.
She may dissolve the cocoon at will.
8 - Breath of the Dragon
Roll: Dexterity + Firearms, difficulty
6
The vampire may exhale flames. Each time
the vampire hits something, a die is rolled to determine coverage, and
that many dice of aggravated damage are inflicted every turn until the
flames are extinguished.
9 - Earth's Vast Haven
The vampire may enter the earth, becoming
invulnerable to any force that doesn’t destroy her section of earth. The
subject is aware of all that occurs above her, but can not see or hear.
This power may even be used in torpor.
Vicissitude Chart | |||
---|---|---|---|
Roll | First | Further... | Derangement roll |
1 | 8 exp. | 2 × current | Willpower, difficulty 8 |
2 | 7 exp. | 3 × current | Willpower, difficulty 8 |
3 | 6 exp. | 4 × current | Willpower, difficulty 7 |
4 | 5 exp. | 5 × current | Willpower, difficulty 7 |
5 | 4 exp. | 6 × current | Willpower, difficulty 6 |
6 | 4 exp. | 6 × current | Willpower, difficulty 6 |
7 | 5 exp. | 5 × current | Willpower, difficulty 5 |
8 | 6 exp. | 4 × current | Willpower, difficulty 5 |
9 | 7 exp. | 3 × current | Willpower, difficulty 4 |
10 | 8 exp. | 2 × current | Willpower, difficulty 4 |