Valeren:
Practiced by: Salubri Antitribu

1- Sense Vitality
Roll: Per. + Empathy, difficulty 7
The vampire can feel the flow of life force of a being after touching him. From this he can learn much useful information
1 Suc: Identify type of creature: Mortal, Ghoul, Vampire (or none of the above)
2 Suc: How much damage the target has suffered
3 Suc: Amount of blood in the creature's system
4 Suc: Identify diseases in the target's bloodstream e.g HIV

2 - Anesthetic Touch
Roll: Willpower, difficulty 6
Resist: Willpower, difficulty 8
The character spends one bloodpoint and makes the roll. This allows the target to ignore wound penalties for a number of turns equal to the amount of successes. This power may not be used on Cainites.

3 - Burning Touch
The Fury spends one bloodpoint to activate this power. Each bloodpoint thereafter reduces the victim's dicepool by two. The Fury must touch the target and prolonged exposure to this power can cause victims to be traumatized.

4 - Ending the Watch
Ending the Watch can be used to put willing indivduals through a painless assisted suicide. The character must place his hand over the subject's heart and spend a willpower point. If the subject truly wishes for death, their heart will slowly stop. There have been no reports of these people becoming wraiths.

5 - Vengeance of Samiel
The vampire spends three bloodpoints. Any single attack made by the vampire automatically hits the targets as mystical forces guide the blow. These attacks may not be dodged, although they can be blocked or parried. This blow strikes as if the character had succeeded with all of his Dexterity+ Melee/Brawling pool. This power may only be used once per turn. The third eye of any character using this will open up an glow with a bale red.

6 - Blissful Agony
Roll: Willpower, difficulty 8
The vampire may cause pain with a mere touch, as per Burning Touch, but this pain swells and lingers even after the Fury has removed her hand. If used for long enough Blissful Agnoy can send vampires into frenzy, kill incapacitate Lupines and kill mortals outright. The player must spend a bloodpoint to activate this poer. At the vampire's option she may cause actual physical damage at the rate of one level per bloodpoint spent, though the touch has to be maintained. Damage to supernaturals vanishes next sunset, but mortals must heal normally. To induce frenzy the Fury must cause damage in excess of the victim's willpower. Then the victim must make a Willpower roll, diff 6 or frenzy.