1- Sense Vitality
Roll: Per. + Empathy, difficulty 7
The vampire can feel the flow of life force
of a being after touching him. From this he can learn much useful information
1 Suc: Identify type of creature: Mortal,
Ghoul, Vampire (or none of the above)
2 Suc: How much damage the target has suffered
3 Suc: Amount of blood in the creature's
system
4 Suc: Identify diseases in the target's
bloodstream e.g HIV
2 - Anesthetic Touch
Roll: Willpower, difficulty 6
Resist: Willpower, difficulty 8
The character spends one bloodpoint and
makes the roll. This allows the target to ignore wound penalties for a
number of turns equal to the amount of successes. This power may not be
used on Cainites.
3 - Burning Touch
The Fury spends one bloodpoint to activate
this power. Each bloodpoint thereafter reduces the victim's dicepool by
two. The Fury must touch the target and prolonged exposure to this power
can cause victims to be traumatized.
4 - Ending the Watch
Ending the Watch can be used to put willing
indivduals through a painless assisted suicide. The character must place
his hand over the subject's heart and spend a willpower point. If the subject
truly wishes for death, their heart will slowly stop. There have been no
reports of these people becoming wraiths.
5 - Vengeance of Samiel
The vampire spends three bloodpoints. Any
single attack made by the vampire automatically hits the targets as mystical
forces guide the blow. These attacks may not be dodged, although they can
be blocked or parried. This blow strikes as if the character had succeeded
with all of his Dexterity+ Melee/Brawling pool. This power may only be
used once per turn. The third eye of any character using this will open
up an glow with a bale red.
6 - Blissful Agony
Roll: Willpower, difficulty 8
The vampire may cause pain with a mere
touch, as per Burning Touch, but this pain swells and lingers even after
the Fury has removed her hand. If used for long enough Blissful Agnoy can
send vampires into frenzy, kill incapacitate Lupines and kill mortals outright.
The player must spend a bloodpoint to activate this poer. At the vampire's
option she may cause actual physical damage at the rate of one level per
bloodpoint spent, though the touch has to be maintained. Damage to supernaturals
vanishes next sunset, but mortals must heal normally. To induce frenzy
the Fury must cause damage in excess of the victim's willpower. Then the
victim must make a Willpower roll, diff 6 or frenzy.