Lure of Flames
This path grants the thaumaturge
the ability to conjure forth mystical flames -- small fires at first, but
skilled magicians may create great conflagrations. The Lure of Flames is
greatly feared, as fire is one of the surest ways to bring Final Death
to a vampire. See Fire, page 227 in the Third Edition handbook for more
information on how vampires suffer from flame.
Fire created by this path
is not "natural." In fact, many vampires believe the flames to be conjured
from Hell itself.
Fire conjured by The Lure
of Flames must be released for it to have any effect. Thus, the "palm of
flame" does not burn the vampire's hand and cause an aggravated wound --
it merely produces light. Once the flame has been released, however, it
burns normally and the character has no control over it.
System: The number of successes
determines how accurately the thaumaturge places the flame in his desired
location. One success is all that is necessary to conjure a flame in one's
hand, while five successes place a flame anywhere in the Kindred's line
of sight.
Individual descriptions
are not provided for each level of this path -- fire is fire, after all.
The chart below describes the path level required to generate a specific
amount of flame. To soak the damage at all, of course, a vampire must have
the Fortitude Discipline.
* Candle (difficulty 3 to soak, one health level of aggravated damage/turn)
** Palm of Flame (difficulty 4 to soak, one health level of aggravated damage/turn)
*** Campfire (difficulty 5 to soak, two health levels of aggravated damage/turn)
**** Bonfire (difficulty 7 to soak, two health levels of aggravated damage/turn)
***** Inferno (difficulty 9 to soak,
three health levels of aggravated damage/turn)