1 - The Eyes of the Serpent
Roll: Willpower, difficulty 9
The vampire may paralyze anyone with whom
she makes eye contact, for as long as eye contact is maintained. This power
may be used on mortals without a roll.
When the vampire first learns this power,
her eyes change into those of a serpent. This is considered a permanent
change, though the exact nature of the change varies, and may be detailed
by the Player and/or Storyteller.
2 - The Tongue of the Asp
The vampire may change her tongue into
that of a serpent, being about eighteen inches long and forked. This tongue
can be used to inflict aggravated damage (difficulty 6, Strength damage),
or to drink blood. This should be considered equivalent to the Kiss, including
the pleasure caused in those on whom it is used.
3 - The Skin of the Adder
By spending one bloodpoint and one willpower
point.The vampire's skin becomes scaly and mottled; this, combined with
the character's increased flexability, reduces soak difficulties to 5.
The character may soak agg. damage from claws and fangs, the vampire's
mouth widens to inflict one extra damage when biting and the Setite may
fit through any opening that can fit her head. Appearance drops to 1 and
looks inhuman.
4 - The Form of the Cobra
By paying one blood point over three turns,
the vampire can transform into a black, poisonous cobra, of about six feet
in length. This may also be done by paying three blood over one turn, if
the vampire’s generation allows it. In this state, all Perception rolls
involving smell are rolled with their difficulties decreased by two, but
all Perception rolls involving hearing are rolled with their difficulties
increased by two.
5 - The Heart of Darkness
The vampire may remove her heart on the
new moon, and put it in a clay urn. She may even do this to another vampire,
though this takes several hours. For the vampire to whom this is done,
it reduces frenzy roll difficulties by two, and makes her unstakeable.
If the heart is destroyed, she will die horribly. If the heart is staked,
she will enter torpor.
This power is automatic, and no rolls are
required by its use, but the Storyteller may force Courage rolls to actually
go through with it, and may cause mortal onlookers (and possibly even vampiric
ones) to violently expectorate recent meals.
6 - Obsession
Roll: Wits + Subterfuge, difficulty 8
Demand: successes = Humanity or more
By describing her victim’s lusts to her,
the vampire may cause a victim to be obsessed with something. The victim
will try to fulfill her lusts nightly, and may frenzy if unsatisfied. This
should be treated as a derangement, and may be overcome as such. The difficulty
to use this power is 9 if the victim is in Golconda.
6 - Temptation
Roll: Manipulation + Leadership, difficulty
8
Demand: successes = Humanity or more
By describing her victim’s weaknesses to
her, the vampire may encourage a victim to behave in a corrupt and decadent
fashion, even if she may lose Humanity as a result. This should be treated
as a derangement, and may be overcome as such. The difficulty to use this
power is 9 if the victim is in Golconda.
7 - Phobia
Roll: Manipulation + Empathy, difficulty
8
Demand: successes = Courage + 3, or more
By describing her victim’s fears to her,
the vampire may give a victim a phobia, which may be of anything. To remain
in the vicinity of the object of her phobia, the victim must roll of Courage,
difficulty 9, and she must spend willpower points to touch it. This should
be treated as a derangement, and may be overcome as such. The difficulty
to use this power is 9 if the victim is in Golconda.
8 - Corruption
Roll: Manipulation + Empathy, difficulty
Humanity
Demand: successes = Humanity or more
By touching her victim, the vampire may
corrupt the victim, instilling a fondness for the Beast, and feelings of
sadism. The vampire automatically loses one Humanity for doing this if
her Humanity is above three. The victim loses one Willpower per month,
and at zero falls into a psychotic rage. She will also remember, and try
to relive, her most bestial moments. Victims in Golconda, or with a Willpower
of 10, are not affected.
9 - Form of Corruption
Roll: Manipulation + Subterfuge, difficulty
6
Resist: Humanity, difficulty 6
An inanimate object may be infused with
the power Corruption, as detailed above, but the vampire automatically
loses one Humanity for committing this act. Such an object affects anyone
it touches who would normally be subject to this power, and if the vampire
learns about the victims of this object, she loses Humanity if her Humanity
is above three.