1 - Panacea
By licking a target’s wound, and spending
blood, the vampire may heal a level of non-aggrevated damage for each blood
point spent.
2 - Anaesthetic Touch
Roll: Willpower, difficulty Willpower
By touching a target, the vampire may numb
and paralyze her. This power lasts for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
3 - Neutral Guard
Resist: Willpower, difficulty 6
Roll: Willpower, difficulty 6
By spending two willpower points, the vampire
may create a protective barrier. No one who is further than ten feet from
the vampire may come closer than ten feet away from her. Those who try
must roll as above. If the vampire gets three successes, the intruder is
paralyzed for five turns.
4 - Treat the Sick Mind
Roll: Perception + Empathy, difficulty
7
The vampire may sense a derangement of
a target. When the vampire uses this power, her third eye and the target
both glow in gold light.
Roll: Charisma + Medicine, difficulty Willpower
+ 3
The vampire may cure a derangement of a
target. If she first made a roll to sense the derangement, each success
on that roll grants an extra die on the roll to cure the derangement. When
the vampire uses this power, her third eye and the target both glow in
gold light.
5 - Unburdening of the Bestial Soul
Roll: Willpower, difficulty 6
Demand: successes = 3 or more
Resist: Willpower, difficulty 6
By looking at a target with her third eye,
the vampire may store her soul within herself. This soul, once inside her,
may have some of its Humanity restored; the vampire may spend a willpower
point for each point of Humanity she wishes to restore to the target, up
to her own Empathy score. She may only use this power on a target once.
If she does not return the target’s soul to her body in a reasonable time,
she automatically loses Humanity. No roll is needed for a willing target.
6 - Renewed Vigor
By touching a target’s skin and spending
a willpower point, the vampire may heal all of the target’s wounds, including
aggravated wounds.
6 - Pain for Pleasure
Roll: Willpower, difficulty 8
The vampire may cancel all of a target’s
wound penalties, and this target will feel pleasure instead of pain. This
might lead to the target’s self-endangerment, or even self-mutilation.
7 - Repulsion
The vampire may alter her spirit to make
others avoid her, without realizing what they are doing. This power draws
no attention to the vampire.
8 - Vitae Block
Roll: Intelligence + Occult, difficulty
[blood pool, to 8]
The vampire may make one point of a victim’s
blood pool unusable for each success. The victim must spend a number of
willpower points equal to the number of blood points that are blocked in
this manner. This blood must be freed in its entirety before any of it
can be used.
9 - Spirit Marionette
Roll: Willpower, difficulty 6
Demand: successes = Willpower or more
Resist: Willpower, difficulty 6
The subject may force a victim to move
exactly as she does, and use her disciplines, Talents, Skills, etc, as
if the victim also had them. However, the vampire must roll Empathy, difficulty
9, to move without the victim copying her.
10 - Resurrection
By spending one willpower point for each
hour that the mortal has been dead, the vampire may bring her back to life,
but the body must be eighty percent complete. The third eye will glow so
brightly that it will blind anyone looking directly at it. All parts missing
will regenerate.