Mytherceria
Practiced by: Kiasyd

1 - Folderol
Roll:Per. + Expression, difficulty target's Man. + Subterfuge
If the roll succeeds the Kiasyd may tell if the target is lying or not. One roll must be made for each statement. Some Kiasyd precieve lies via their teller's tongue glowing in an unatural colour, while other's eyes well up with blood tears. But the effect is all the same, the Kiasyd knows you lied to him.

2 - Fae Sight
Roll: Per. + Occult, difficulty 9
The vampire may see things that, normally, can only be seen by faeries. She may also see spirits, and see though faerie glamour. No roll is required unless she is trying to find a specific spirit.

3 - Aura Absorption
Roll: Per. + Empathy, difficulty dependant on age of object
The Kiasyd may touch or pick up an object, and instead of percieve or receiving the psychic impression left on the object by the last person to use it, the Kiasyd absorbs the impressions into her mind, leaving the object "psychically clean". The number of successes determines the information obtained, both in terms of images of the scene when the object was being held. The Nature, Demeanor, aura, name sex or age also becomes apparent for each success gained.

4 - Chanjelin Wards
Roll: Dex. + Security, difficulty 7
The vampire may place faerie glyphs on an object that protect the area around them, by increasing the difficulties of all rolls of Mental Attributes by any intruders by one. Intruders will also become lost unless they can make a roll of Intelligence + Investigation, difficulty 8. The glyphs last, and retain their effects, for the following time periods:
1 suc. one hour.
2 suc. one night.
3 suc. one week.
4 suc. one month.
5 suc. one year.
The difficulty to ward a sentient victim is the victim’s Willpower + 2. This victim, and those around her, will suffer continuously as above for the entire time she is warded.

5 - Riddle Phantastique
Roll: Man. + Occult, difficulty Willpower
The vampire may ask a victim a riddle. The victim must then try to solve it, to the exclusion of all other pursuits, making one roll of Wits + Occult (difficulty 8, plus or minus one for each derangement the victim has, depending on Storyteller) per hour, until they have accumulated five times as many successes as has the vampire. In the event of a botch, one level of lethal damage is inflicted, and one success is lost for each uncancelled one. The vampire may end the effect at any time, by giving away the answer, but no one else can -- not even another vampire who has this power.

6 - Steal the Mind
Roll: Per. + Subterfuge, difficult victim's willpower
The Kiasyd may rip memories from other being's minds. The victim becomes a mindless drone for the duration of this power's effect and able to function on a basic level. (Vampires stand in stopor and Mortals continues to breathe). As soon as a memory is taken the Kiasyd usually records it in a permenant form such as scroll or book. The memories are forgotten as soon as the power's duration is finished.
1 Suc: 10 minutes
2 Suc: One hour
3 Suc: One night
4 Suc: One week
5 Suc: One month

7 - Absorb the Mind
Roll: Per. + Empathy, difficulty victim's willpower
Resist: Willpower roll, difficult Kiasyd's willpower
The Kiasyd absorbs the Abilities from her victim's mind and can call on them instantly, even if she has never used them before. The difference between the two equal the amount of successes. If the Kiasyd fails this power cannot be used on the same target for at least a year.
1 Suc: Steal 1 dot
2 Suc: Steal 2 dots in One Ability
3 Suc: Steal 3 dots in up to Two Abilites
4 Suc: Steal 4 dots in up to Three Abilities
5 Suc: Steal 5 dots in up to Four Abilities

8 - The Grandest Trick
Roll: Willpower, difficulty 9
The Kiasyd spends eight blood points and makes the roll. If successful the character becomes a mortal at the nextsunrise for the duration determined by the number of successes on the roll. During the time as a mortal no trait can exceed 5 and the character has no access to disciplines. Kiasyd sometime use this ability to access information available only at day, to throw witch-hunters off their tail or to sample the bittersweet pleasure of seeing the sunrise without fear.