Fortitude
Practiced by: Ventrue, Gangrel, Harbingers of Skulls, Ravnos

A type of supernatural toughness and vigor which allows Kindred extra advantages in reisiting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution , and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptable to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to "normal" injuries.

System: Fortitude provides the ability to resist sunlight and fire to those who possesses it. For each level of Fortitude a character possesses, he may roll one die to soak aggrivated, lethal or bashing damage.

6 - Personal Armour
With the expenditure of two bloodpoints the vampire may add an eerie hardness to his flesh. Every time an attack is made of the Kindred using Personal Armour (that he doesn't dodge), his player rolls Fortitude (difficulty 8). If the roll grants more successes than the attack rolled, then the weapon shatters against the vampire's flesh. (Fetishes, klavies and "magical" swords may be resistant to this effect) The vampire still takes normal damage from the attack, but this may be soaked as normal. If the attack roll botches any normal weapon is instantly smashed. On a miss of a hand-to-hand attack, the attacker takes one level of bashing damage.

7 - Shared Strength
Roll:Sta. + Survival, difficulty 8, 9 if the target is not a normal mortal.
Shared strength transfers a portion ofa vamp's Fortitude to another being. (One dot for every point transferred). Furthermore, the character must spend one willpower point and press some of his blood into the target's forehead which will remain as long as the power is in effect.
1 Suc: One turn
2 Suc:One scene
3 Suc:One hour
4 Suc: One night
5 Suc: One week
6 Suc: One month
7 Suc: One year
The target of this power need not be willing

8- Adamantine
This power mimics the effects of Personal Armour, save that the character does not take any damage from weapons that shatter on her skin.