Dominate
Practiced by: Ventrue, Lasombra, Pre-1998 Malkavians, Giovanni, Tremere

 1 - Command
Roll: Man. + Intimidation, difficulty Willpower
With eye contact, the vampire may give a one-word command to a target. This command may only be one word, but it may be used with slight emphasis in a sentence, to hide it. This command is obeyed instantly, unless it is ambiguous, in which case temporary confusion ensues.

2 - Mesmerize
Roll: Man. + Leadership, difficulty Willpower
The vampire can give commands to a target, which may be as simple or detailed as desired. Eye contact must be maintained throughout the command, but is not necessary once the command has been given.
1 suc. The target will not act in defiance of her nature, or her usual behavior, but she is otherwise obedient.
3 suc. The target can be made to act in ways that she otherwise wouldn’t, except in the case of self-endangering behavior.
5 suc. Nearly any command may be given.

3 - The Forgetful Mind
Roll: Wits + Subterfuge, difficulty Willpower
With eye contact, the vampire can alter her target’s memories.
1 suc. The vampire may cause limited memory loss lasting a day, with control over which memories are lost.
2 suc. The vampire may cause more permanent memory loss.
3 suc. The vampire may make slight alterations to her victim’s memory.
4 suc. The vampire may alter or remove an entire scene from her victim’s memory.
5 suc. The vampire may reconstruct entire periods of a victim’s life.

4 - Conditioning
Roll: Cha. + Leadership, difficulty Willpower
The vampire may add to the number of successes she has accumulated in someone she is dominating. Once she has accumulated a number of successes from five to ten times her victim’s Self-Control, the victim will act as if dominated even in the vampire’s absense. Such a victim will continue to obey the vampire, even when not dominated, and the difficulty for all other vampires to try to dominate her is increased by two.

5 - Possession
Roll: Cha. + Intimidation, difficulty 7
Resist: Willpower, difficulty 7
With continuous eye contact, the vampire may possess a mortal, but goes into torpor in so doing. Each success by the vampire costs the victim a willpower point. Each success by the victim gives her an extra die the next round. A botch by the vampire makes the victim permanently immune to all Dominate attempts by that vampire. The actual possession (and torpor) occurs when the victim has no willpower points.

6 - Loyalty
Those on whom the vampire has used the Dominate discipline are considered to have five extra dots in Willpower, when resisting other users of the Dominate discipline.

6 - Obedience
The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient.

7 - Mass Manipulation
The vampire may dominate more that one victim. Each success in a given roll above the required number represents another person who can be Dominated. The roll is determined using the most difficult target; if she is unaffected, the rest of the targets are unaffected. Eye contact is only required for the first target.

7 - Repression of the Obvious (Malkavian Only)
Roll: Per. + Empathy, difficulty Willpower
The vampire can learn what thought, emotion, or urge is being most rigorously repressed. Three successes cause the victim to blurt out the thought being repressed.

7 - Still the Mortal Flesh
Roll: Man. +Medicine, difficulty target's Willpower +2
This power is active for one turn per success. The vampire may stop one bodily function, this may be involuntary such as breath, sight or circulation.

8 - Far Mastery
Roll: Per. + Empathy, difficulty 6
The vampire may use any Dominate power on any victim whose location she knows, even at a distance. Once the above roll is completed, the vampire may use Dominate as if eye contact was achieved. If she attempts to use this on a vampire, she must spend a willpower point.

9 - Speak Through the Blood
Roll: Man. + Leadership, difficulty 4+ the number of generations to be commanded.
The character must spend one permenant willpower point. He may then issue a general command to each vampire decended from him for a chosen number of generations. These commands must be very subtle, such as "work for the greater good of Clan Malkavian" or "destroy those who seek to extinguish the light of knowledge". Speak Through the Blood may only be used by a vampire in topor. Vampires in Golcanda are not affected by this power, and ghouls of the victims are effected to a lesser extent.