1 - Passion
Roll: Cha. + Empathy, difficulty Humanity
The vampire may cause her victim’s emotions
to be more pronounced and exaggerated. This does not control the victim’s
emotions; it only increases their intensity. This power lasts for the following
time periods:
1 suc. one turn.
2 suc. one hour.
3 suc. one night.
4 suc. one week.
5 suc. one month.
2 - The Haunting
Roll: Man. + Subterfuge, difficulty Per.
+ Self-Control
The vampire may cause her victim to see
things in her peripheral vision. These hallucinations may be based on phobias,
fears, or anything the Storyteller pleases. This power lasts for the following
time periods:
1 suc. one night.
2 suc. two nights.
3 suc. one week.
4 suc. one month.
5 suc. three months.
3 - Eyes of Chaos
Roll: Per. + Medicine, difficulty ???
The vampire may look for patterns in things
whose patterns may go unseen to most other individuals. Note that such
patterns can be found everywhere, but are not always useful.
4 - Voice of Madness
Roll: Man. + Intimidation, difficulty Per.
+ Self-Control
By making eye contact and verbal contact
with the victim, the vampire can put a victim in a daze. In this state,
a victim must spend a willpower point to perform any coherent action. Most
memories will also be jumbled. The daze lasts for the following time periods:
1 suc. one turn.
2 suc. one hour.
3 suc. one night.
4 suc. one week.
5 suc. one month.
5 - Total Insanity
Roll: Man. + Intimidation, difficulty Willpower
By getting her victim to focus on her,
the vampire can really fuck up her day. The victim will gain five derangements,
chosen by the Storyteller, for the following time periods:
1 suc. one turn.
2 suc. one night.
3 suc. one week.
4 suc. one month.
5 suc. one year.
6 - Derange
Roll: Man. + Empathy, difficulty Willpower
Demand: successes = 2 or more
By looking into a victim’s eyes and describing
a derangement, the vampire can give her victim a permanent derangement
that can not be removed or cured.
6 - Kindred Spirits
Roll: Cha. + Subterfuge, difficulty Int.
+ Self-Control
With skin contact, the vampire may cause
her victim to act like her, with all of the associated derangements, for
the following time periods:
1 suc. one night.
2 suc. one week.
3 suc. one month.
4 suc. six months.
5 suc. permanently.
7 - Mind of a Child
Roll: Int. + Empathy, difficulty Wits +
Self-Control
By making eye contact, the vampire may
remove up to seven points from a victims’s mental attributes, as long as
one point remains in each. Additionally, the victim acts like a child.
These effects last for the following time periods:
1 suc. one turn.
2 suc. one night.
3 suc. one week.
4 suc. one month.
5 suc. one year.
7 - Mind of a Killer
Roll: Cha. + Subterfuge, difficulty Cha.
+ Courage
Demand: successes = 3 or more
By kissing her victim, the vampire may
make her victim kill the next person who gives her the slightest provocation.
After the kill is made, the effects wear off.
7 - Wave of Insanity
Roll: Cha. + Empathy, difficulty 7
By speaking with her victims in a bizarre
way, the vampire may affect one victim per success, by Total Insanity.
Once the number of victims is determined, the vampire rolls for each victim
as if she was performing Total Insanity on them individually to determine
effectiveness.
8 - Coma
Roll: Cha. + Intimidation, difficulty Wits
+ Courage
The vampire may put a victim into a coma.
This effect last for the following time periods:
1 suc. one week.
2 suc. one month.
3 suc. six months.
4 suc. one year.
5 suc. ten years.
8 - Minds of the Children
Roll: Cha. + Subterfuge, difficulty 7
The vampire may affect one victim per success,
by Mind of a Child. Once the number of victims is determined, the vampire
rolls for each target as if she was performing Mind of a Child on them
individually to determine effectiveness.
9 - Blessing of Chaos
The vampire is automatically immune to
the Dementation, Dominate, Presence, and Chimerstry of all other vampires.
However, she acquires a new derangement, which is treated as a permanent
one. Also, she is occasionally, and randomly, affected by the power Mind
Tricks.
9 - Mass Coma
Roll: Willpower, difficulty 7
The vampire may affect one victim per success,
by Coma. Once the number of targets is determined, the vampire rolls for
each target as if she was performing Coma on them individually to determine
effectiveness.