Chimerstry is the art of conjuration; the vampire may draw upon her inner reserves to bring phantoms to life. These false images can confound mortal sense and sensory equipment alike.
1 - Ignis Fatuus
By spending a willpower point, the vampire
may create a static illusion involving one sense. She must be able to sense
it to be able to create it, or sustain it. If it is revealed to be an illusion,
it disappears. If the Ravnos leaves the room the illusion disappears.
2 - Fata Morgana
By spending two willpower points, the vampire
may create a static illusion involving all senses. She must be able to
sense it to be able to create it, or sustain it. If it is revealed to be
an illusion, it disappears.
3 - Apparition
Having created an illusion, the vampire
may spend a blood point to make it move. This movement is limited to a
specific pattern, and may not be changed once she has stopped concentrating
on the illusion.
4 - Permanency
Having created an illusion, the vampire
may spend a blood point to cause it to remain for as long as she is in
the general vicinity, even if she can no longer sense it.
5 - Horrid Reality
Roll: Man. + Subterfuge, difficulty 6
Resist: Per. + Self-Control, difficulty
6
The vampire may create illusions, as described
above, and use them to "injure" a victim. Each success represents one level
of damage. The vampire may announce (to the Storyteller) ahead of time
that she only wishes to inflict a certain amount of damage. A victim may
not be killed in this fashion, but she will still be subject to wound penalties
for as long as she believes herself to be injured. The difficulty to use
this power is 8 if the vampire is inflicting aggravated "damage".